The Adventures of Annalax: Volume II
Last time we left our intrepid Drow Rogue, he had managed to spread the righteous ways of Lolth to a human village, and made off with a Healing Potion and a Vial of Poison. This time? Well, the plot has thickened.
You see, Annalax likes to lodge with fellow
Thieves Criminals Ethically Flexible Seekers of Zero Interest Emergency Loans. It’s cheaper. And the kind Smugglers Toll-collectors of this town offered him and the party a deal – lodging in return for helping cart boxes of items through the surrounding forest. What could possibly go wrong? Well, after an encounter with one owlbear, one dryad, three pixies (who turned a Healer into a rabbit), and five blink dogs, we barely had time to grab the loot before the Summer Eladrin turned up. A party member (he who had spent a fair amount of time in cunicular form) found an escape portal, and we departed very, very quickly.
This also allowed the party to progress to Level Four. Annalax promptly grabbed the Magical Initiate feat, which has come in handy since. But I get ahead of myself. It turned out this was a portal into the Dreamworld… and we found ourselves in a large forest. Full of Zoogs, actually, though we got through via gifting them some of the drugs we’d looted from the Smugglers (why, yes, we found a fair quantity of… ethically flexible material). From there, it was up to a city. You see, the party had promised the godlike guardians of the portal that we were on our way to see the Queen of this realm. Annalax doesn’t know anything about the Dreamworld, so he just went along with it.
The stay in the city proved fruitful. Annalax got himself a shortsword (Smuggler’s stockpile), a Bag of Holding (filched), and some books on the Moon (filched), to go with his two bottles of rare wine (filched), and his laxative-infused wildberry cake (don’t ask). We were also lugging around the dead owlbear for quite some time. To unwind, Annalax also took the evening off at the Church of the Bloated Woman – a Dreamworld cult devoted to hedonism and debauchery. Not that Annalax subscribes to hedonism or debauchery. He’s not that sort of Drow. He was just after some chastisement, to set him on the straight and narrow. Ahem.
(Oh, and using a combination of Prestidigitation, Shape Water, and cocaine, he invented this world’s first iteration of Coca-Cola. He only made four gold off it, but it was fun to try).
Once past the city, the party hired an appropriately ethically flexible gentleman to arrange a ship voyage over to see the Queen of Dreamworld. Oh dear. Annalax failed a Constitution saving throw, and ended up sea-sick. Worse, he was still sea-sick (and thus at disadvantage) when magical sea-monsters turned up and attacked. Suffice to say, he did get knocked unconscious at one point – but even that was a mercy, since he was too injured to be affected by the attackers’ vicious fear spell, which screwed with nearly everyone else. The fight is still ongoing, but Annalax can report that he’s put his Magic Initiate spells to good use. Shape Water was used to rescue party members that had ended up overboard, while Fog Cloud has allowed us a safe space to regather. It has basically become a war of attrition at this point, to be continued next week.
Anyway, current stats:
Name: Annalax (Drow Rogue – Arcane Trickster – Level 4)
- STR: 9
- DEX: 20
- CON: 11
- INT: 15
- WIS: 10
- CHA: 12
- Will Power*: 10
- Cantrips: Mage Hand, Minor Illusion, Parley*, Dancing Lights, Prestidigitation [Magical Initiate], Shape Water [Magical Initiate]
- 1st Level: Faerie Fire (innate), Disguise Self, Spider’s Kiss*, Dusk Warp,* Fog Cloud [Magical Initiate], Silent Image
Back to the Annalax Index: https://phuulishfellow.wordpress.com/2021/01/07/the-adventures-of-annalax-a-compendium/